

It also contains Bandits and Pantheon choice. Path of Building is tool for PoE to plan gear, skill tree and calculate effective damage.

Maven Invitations (Twisted, Hidden, Formed, Forgotten, Feared, Elderslayers) Enemies do not die instantly so sometimes we can take some dangerous hits (we combat this with our high defenses) Not very good league starter anymore because of all the nerfs over the years, now you basically play Poisonous Concoction until you can afford at least basic starter setup Very active playstyle (a lot of life flask pressing, a lot of active skills and positioning) Scourge Arrow playstyle takes some time getting used to
Scorch shot mods#
+ Can do most map mods (reduced flask stuff can be annoying) + High life recovery (thanks to very high Life flask investment) + Permanent flask uptime ( Nature's Boon) + 70% of physical damage taken as either elemental or chaos damage and 3 Endurance Charges + 44% less elemental damage taken (thanks to scaled elemental flasks) + 20%+ less damage taken from attacks (thanks to Flesh and Stone) + Really good clear speed (because of Master Toxicist poison proliferation and Scourge Arrow hitting whole screens) + Relatively good single target after you get the playstyle down

If you have any questions about the build or just want to talk you can always me in PoE Discord (my username is deathbeam#0001). Scourge Arrow was buffed too (we no longer have any issues with doors) so now it actually feels great to play even in closed areas. And for bosses, well, our poisons last around 5 seconds and we run Mirage Archer so boss will be constantly dealt decent DoT damage, even when we are dodging.Īlso, in 3.7 and 3.8 poison builds received huge buffs on tree, and Darkscorn (currently one of the best bows for this build) received huge buff as well. Master Toxicist solves this by proliferating all our poisons to nearby enemies when they die, so we just need to shoot once, and everything around dies, including rares and leaves no strugglers behind. It solves a lot of problems that Scourge Arrow has, and that is having to charge to deal good damage, having issues with struggler monsters near walls and having issues with outputing damage consistently (because of constant charge/release playstyle). Why? well, mostly thanks to Master Toxicist awesome poison proliferation. I tried quite a few variations of SA and I think I like this one the most. So, let me start with saying that I really love Scourge Arrow.
